Pulp Engine V1
This engine was created with Borland C++, it includes
3D functions, but has a lack of output. The graphics library that was used
is standard BGI graphics, so it means it is slow, very slow... Engine supports
playing over Internet, with Pulp Java Console, but frame rate is about
2 frames per second and below, what makes engine unuseful. One big problem
is also that one player can't play the game, because one of the players
must run the net server and this mode is not interactive, sorry... Engine
uses SoundMix Library v1.27 from Ethan Brodsky for mixing 8 simultaneous
sounds, yet i changed it a bit so it now mixes 16 sounds, divided into
8 channels. The mixing rate had to be lowered to 11 kHz. For source
contact me, i will be glad to share it...
Sketch version .8
The game is a basic kill them all as fast as you can,
or they'll kill you. It uses Pulp Engine V1 and it runs only in 640x480
with 16 colors. It has no set frame rate, so on fast computer e.g. Pentium
Pro, it's speed is really dazzling, to much dazzling. At first it was black
and white, only blood was red. Then I changed the looks, for one of my
good friends suggested it and i thought why not. Because fights can get
big, i mean really big (over 200 people), i included the REVIVE button,
to initialize your person when dead. If some one get from start to the
end with one life, i will give him a credit in the next version.
The game is very intensive and lots of work has been
done on how computer players work, but still there are situations that
are so stupid and can not be achieved with algorithms i used in Pulp. When
Pulp Engine V6 is ready those thing will be of no importance...
To download Sketch.Zip
and its sound pack click here.
All downloads are currently disabled,
since engine was constantly crashing and could cause damage to your
computer...
(has something to do with XMS allocation while caching
frames, thank god (Microsoft) there is smartdrive )
It was a days ago, when i started to develop those
things above, young and naive i was then... but things are getting better,
i learned much and much more i will, and still i haven't lose my enthusiasm.
I started writing this game because of the war
in Bosnia, that affected people down there, affected me and my friends
and the people that are around. War is a bitch. Don't wish or make it happen.
Thx:
Bizi (ideas, sounds, voices,
and tolerance)
Cedo (voices and honesty)
Slavc (combat examples, tactical
and warfare suggestions)
Dule (helping me finding the books
about war in his library)
Primoz (his constant critics and
a suggestion that we don't need a 3D world, just an isometric one)
And many others...
First "game" wrote in 1990, 15 years i was then...
funny how time goes by.